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Friday, January 9, 2009

Shader X2: Shader Programming Tips & Tricks with DirectX 9


Product Description
More than 50 authors have contributed their expertise to ShaderX2: Shader Programming Tips & Tricks with DirectX 9. Divided into six sections, this book focuses on a wide array of shader programming topics, including:

* Terrain geomorphing
* Cloth animation using vertex texturing
* Rendering polygonal objects as thick volumes
* Hemisphere lighting
* Rendering volumes using ray tracing
* Water simulations
* Precomputed radiance transfer
* Simulating iridescence and translucency
* Fog effects
* Simulating real-time depth of field
* Implementing soft shadows
* Using effects buffers

On the CD: The companion CD contains examples and source code discussed in the articles.
About the Author
Wolfgang Engel is also the editor of ShaderX2: Introductions & Tutorials with DirectX 9 and the editor and a coauthor of Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks. He spoke at GDC 2003 and at Vision Days 2003 in Copenhagen, Denmark.