Wednesday, February 25, 2009
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach
Product Description
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects.
With this book: * Understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations. * Discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library. * Learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL). * Explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping. * Find out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking. * Review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.
Product Details
* Amazon Sales Rank: #99930 in Books
* Published on: 2006-06-25
* Original language: English
* Number of items: 1
* Binding: Paperback
* 544 pages
Editorial Reviews
About the Author
Frank D. Luna is a program-mer for Hero Interactive. He has been programming interactive 3D graphics for over eight years and has been using DirectX since its fifth iteration. He is the author of Introduction to 3D Game Programming with DirectX 9.0 from Wordware Publishing, Inc., and lives in Los Angeles.
Customer Reviews
Great Book5
Great read, I read 3D Math Primer for Graphics and Game Development (Wordware Game Math Library) along with this book to cover the math portion in greater depth.
Excellent intro to DirectX 9.0c5
Excellent introduction to DirectX 9.0c. Material is explained very clearly. You need to have at least an intermediate knowledge of C++. What is good about this book is that it also improves your knowledge of C++. I consider myself an average C++ programmer because I only use it occasionally for my work projects but this book has also improved my C++. Strongly recommended as an intro text to Direct3D. Keep a reference book like Deitel's C how to program or Horton's Visual C++ 2008 at hand in case you get lost and you are golden as far as how much you will learn.
Good DirectX Book Using OOP4
This is a very good book for DirectX. The author uses a Framework for all of his examples. I have always been against using Frameworks when learning a new subject, but Luna does a good job presenting it. You must know the ins-and-outs of object oriented programming to fully understand this book.
As far as the code. The code was written for Visual Studio 2005, but you can use it in VS2003 by opening up the .vcproj file in a text editor, (like Notepad), and changing the number at the top of the file from 8.00 to 7.10 (7.00 for VS 2002). Then open the .vcproj (not the .sln file) file in VS200X and re-save everything and your ready to go.
Labels:
Board Games,
Frank Luna

